When Alistar takes damage, he heals himself for 20 and nearby allied champions for 40.
Knocking up or stunning champions with Alistar's abilities reduces the cooldown by 8 seconds.
Deals 60 magic damage (60+50% of AP) to nearby enemies and knocks them up for 1 second(s).
Dashes toward an enemy, dealing 55 magic damage (55+60% of AP) and knocking them back.
May target turrets to deal 150% bonus damage.
Deals 100 magic damage (100+40% of AP) to nearby enemies over 5 seconds.
If Trample damages an enemy champion 5 times, Alistar's next attack within 5 seconds is empowered to deal an additional 40 magic damage and stuns for 1 second.
Only one stack can be gained per tick.
Removes crowd control effects and gain 55% damage reduction for 7 seconds.