Passive
Attacks and damaging abilities slow targets hit by 15% for 2 seconds. Attacks against enemies slowed by Frost Shot deal 210% bonus damage (10%+100% of Crit. Chance).
Ashe's critical strikes do not deal extra damage. Instead, they increase Frost Shot's slow to 30%, decaying over time.
8s 50
Passive: Store 2 Focus while Ranger's Focus is not actrive. Attacks grant an additional stack of Focus (up to 6). Stacks fall off one at a time.
Active: For the next 6 seconds, attacks consume a stack of Focus to fire with +25% Attack Speed and barrage the target with a flurry of arrows for 115% damage.
14s 50
Fires 5 arrows in a cone, dealing 78 physical damage (20+110% of AD).
Enemies block multiple arrows, but take damage once.
Volley applies a critical slow from Frost Shot.
45s
Fires a hawk spirit that can travel infinitely far and briefly reveals units it flies over.
Re-cast: Explodes the hawk, granting vision of the area around it for 5 seconds. Units caught in the initial explosion are revealed for 3 seconds.
65s 100
Launches a crystal arrow of ice that stuns the first champion hit and deals 200 magic damage (200+100% of AP). The stun lasts between 1.5 to 3.5 seconds, increasing with the distance of the arrow's flight.
Re-cast: Hold and drag to steer the arrow's flight path. The arrow can only deviate from its original launch angle by a fixed amount. Tap the cancel button to stop steering.
Ashe can still move while the arrow's flight path is being controlled, but will automatically stop sterring if she is struck with cast imparing crowd control effects.