Every third attack deals bonus magic damage in an area.
Deals 50% damage to structures.
Unleashes an arcing bolt of energy that deals magic damage and applies Moonlight for a few seconds.
Creates 3 spheres that orbit Diana a while. Upon contact with enemies the spheres detonate, dealing magic damage.
Also grants a shield that absortbs damage. If the third sphere detonates, the shield is increased.
Dashes to a point near an enemy, dealing magic damage and removing Moonlight in an area. Diana's next 3 attacks gain Attacks Speed for a few seconds.
Lunar Rush's Cooldown is reduced to if it removes Moonlight from an enemy.
Hold: Summons the moon, slowing enemies and applying Moonlight in a growing area.
Cast: Slams the moon down, spiraling enemies toward Diana and dealing magic damage (scaling with charge time).