Enter Demon Shade after not attacking or casting for 4 seconds. Taking damage from enemy champions or turrets puts Demon Shade on a 1.5 seconds cooldown.
In Demon Shade, Evelynn regenerates 17 Health(17 + 10% AP) every second when she is below 320 Health. After level 5, Demon Shade grants her Camouflage.
Unleashes two lines of spikes, dealing 45 magic damage(45 +40% AP) each to all enemies struck. Can re-cast within 4 seconds.
Curses target for 5 seconds. Evelynn's next attack or ability will expunge the Curse and slow them by 65% for 1.25s.
If the Curse lasts at least 2.5 seconds, expunging it charms the target for 1.25s. If the target is a champion, shreds their Magic Resist by 20% for 4s. If the target is a monster, deals additional 300 magic damage(300 + 60% AP).
Casting Allure does not remove Evelynn from Demon Shade.
Whips a target with Lashers, applying on-hit effects and dealing magic damage equal to 55 plus 3%(3% + 0.015% AP) of their max Health. Then, gain 30% Movement Speed for 2 seconds.
Entering Demon Shade enhances the next cast to pull Evelynn to ther target, dealing increased magic equal to 75 plus 5%(5% + 0.02% AP) of their max Health to all enemies in the way.
Evelynn briefly goes untargetable and decimates the area in front of her before warping backwards a long distance. Deals 120 magic damage(120 + 75% AP), increased to 250% to enemies below 35% Health.