Passive
Enter Demon Shade after not attacking or casting for 4 seconds. Taking damage from enemy champions or turrets puts Demon Shade on a 1.5 seconds cooldown.
In Demon Shade, Evelynn regenerates Health every second when she is below a certain amount of Health. After level 5, Demon Shade grants her Camouflage.
4s 30
Unleashes two lines of spikes, dealing magic damage each to all enemies struck. Can re-cast within 4 seconds.
Deals 35% damage to minions.
14s 70
Curses target champion or monster for 5 seconds. Evelynn's next attack or ability will expunge the Curse and slow them.
If the Curse lasts at least 2.5 seconds, expunging it charms the target for 1.25s. If the target is a champion, shreds their Magic Resist. If the target is a monster, deals additional magic damage.
Casting Allure does not remove Evelynn from Demon Shade.
8s 45
Whips a target with Lashers, applying on-hit effects and dealing magic damage plus % of their max Health. Then, gain Movement Speed for 2 seconds.
Entering Demon Shade enhances the next cast to pull Evelynn to ther target, dealing increased magic plus % of their max Health to all enemies in the way.
100s 100
Evelynn briefly goes untargetable and decimates the area in front of her before warping backwards a long distance. Deals magic damage, increased to 250% to enemies below 35% Health.