Attacks deal an additonal 22 magic damage (22+40% of AP) over 3 seconds.
Dashes through target enemy, dealing 10 magic damage (10+55% of AP) plus 58 physical damage (100% of AD) and applying on-hit effects.
Empowers the next attack to deal 50 bonus magic damage (50+50% of AP). Additional attacks within 5 seconds deal 10 bonus magic damage (10+35% of AP).
Killing a unit with the first attack reduces Rending Wave's cooldown to 1 second.
Playful / Trickster
Vaults to target location, becoming untargetable while balanced on the trident. After 1.2 seconds, Fizz hops down with a large splash that deals 70 magic damage (70+70% of AP) and slows enemies hit by 40% for 2 seconds.
Re-cast: Hop down early towards a direction, but deal damage in a smaller splash that does not slow enemies.
Chum the Waters
Launches a fish in target direction that attaches to the first champion hit and reveals them. After 2 seconds, the fish attracts a shark that knocks up its target and knocks away enemies around them. The farther the fish travels, the larger the shark it will attract, dealing 150 to 350 magic damage (150+60% of AP to 350+120% of AP) and slowing enemies hit by 40% to 80% based on the size of the shark.