Attacks deal an additonal magic damage over 3 seconds.
Deals 150% damage to monsters.
Dashes through target enemy, dealing magic damage plus physical damage and applying on-hit effects.
Empowers the next attack to gush water around the target, dealing bonus magic damage and applying Seastone Trident to enemies hit. Additional attacks within 5 seconds deal bonus magic damage.
Killing a unit with the first attack reduces Rending Wave's cooldown to 1 second.
Playful / Trickster
Vaults to target location, becoming untargetable while balanced on the trident. After 1.2 seconds, Fizz hops down with a large splash that deals magic damage and slows enemies hit by 40% for 2 seconds.
Re-cast: Hop down early towards a direction, but deal damage in a smaller splash that does not slow enemies.
Chum the Waters
Launches a fish in target direction that attaches to the first champion hit and reveals them. After 2 seconds, the fish attracts a shark that knocks up its target and knocks away enemies around them. The farther the fish travels, the larger the shark it will attract, dealing magic damage and slowing enemies hit based on the size of the shark.