Attacks fire 4 bullets (Critical Strikes fire 6 bullets) and use ammo that must be reloaded when empty. Enemies hit by more bulltes take more damage, but bullets cannot pass through them. Non-champions struck by multiple bullets are knocked back.
End of the Line
Fires a powder round that deals 45 physical damage and then detonates to deal an additonal 85 physical damage.
Detonates much faster if the round hits terrain.
Throws a canister that creates a cloud of smoke for 4 seconds. Enemies within the smoke cannot se outside of it.
Enemies caught in the initial impact take 60 magic damage and are briefly slowed.
Dashes in a direction, reloading one shell and granting True Grit for 4 seconds. True Grit grants 4 Armor (stacks 8 times) and refreshes when damaging non-minions.
Dashing towards an enemy champion grants 2 stacks of True Grit. Attack hits reduce Quickdraw's cooldown by 0.5 seconds.
Fires and explosive shell that deals 250 physical damage and knocks Graves back from recoil. The shell explodes upon hitting an enemy champion or reaching the end of its range, dealing 200 physical damage in a cone.