Graves

Blue Motes 5500
Wild Cores 725
  • AD 70
  • AP 0
  • Health 650
  • Mana 390
  • Armor 35
  • MR 38
  • AS 1.03
  • Ability Haste 0%
  • Critical Chance 0%
  • Critical Damage 200%
  • HP Regen 11
  • Mana Regen 15
  • Armor Pen 0
  • Magic Pen 0
  • Armor Pen % 0%
  • Magic Pen % 0%
  • Phys Vamp 0%
  • Magic Vamp 0%
  • MS 340
  • Tenacity 0%
Skills
  • New Destiny

    New Destiny

    Passive

    Graves' shotgun has some unique properties:
    Double Barrel: Graves must reload when he runs out of ammo. Attack speed reduces reload time slightly, but reduces time between attacks dramatically.
    12 Gauge: Attacks fire 4 bullets. Units hit take 72% of AD physical damage + 33% for additional bullets. Critical strikes fire 6 bullets and increase each bullet's damage by 40%. Structures only take 75% damage.
    Buckshot: Bullets cannot pass through enemy units. Non-champions struck by multiple bullets are knocked back slightly.

  • End of the Line

    End of the Line

    12s 65

    Fires a powder round that deals 45 physical damage (45+40% of bonus AD) and then detonates after 1.5s to deal an additonal 85 physical damage (85+100% of bonus AD).
    Detonates in 0.25s if the round hits terrain.

  • Smoke Screen

    Smoke Screen

    20s 75

    Throws a canister that creates a cloud of smoke for 4 seconds. Enemies within the smoke cannot see outside of it.
    Enemies caught in the initial impact take 60 magic damage (60+60% of AP) and are slowed by 50% for 0.5 seconds.

  • Quickdraw

    Quickdraw

    15s 40

    Dashes in a direction, reloading one shell and granting True Grit for 4 seconds. True Grit grants 4 Armor (stacks 8 times) and refreshes when damaging non-minions.
    Dashing towards an enemy champion grants 2 stacks of True Grit. Each bullet hit on an attack reduces Quickdraw's cooldown by 0.5 seconds.

  • Collateral Damage

    Collateral Damage

    90s 100

    Fires and explosive shell that deals 250 physical damage (250+150% of bonus AD) and knocks Graves back from recoil. The shell explodes upon hitting an enemy champion or reaching the end of its range, dealing 200 physical damage (200+120% of bonus AD) in a cone.
    Enemies damaged by the shell's initial impact do not take damage from the explosive cone.

Recommend Builds
Items
Black Cleaver Phantom Dancer Quicksilver Enchant Death's Dance Bloodthirster Guardian Angel
Runes
Conqueror Brutal Backbone Pack Hunter
Spells
Smite Flash

Champions