Double Barrel: Graves must reload when he runs out of ammo. Attack speed reduces reload time slightly, but reduces time between attacks dramatically.
12 Gauge: Attacks fire 4 bullets. Units hit take % of AD physical damage + for additional bullets. Critical strikes fire 6 bullets and increase each bullet's damage by 40%. Structures only take 75% damage.
Buckshot: Bullets cannot pass through enemy units. Non-champions struck by multiple bullets are knocked back slightly.
End of the Line
Fires a powder round that deals physical damage and then detonates after 1.5s to deal an additonal physical damage.
Detonates in 0.25s if the round hits terrain.
Throws a canister that creates a cloud of smoke for 4 seconds. Enemies within the smoke cannot see outside of it.
Enemies caught in the initial impact take magic damage and are slowed by 50% for 0.5 seconds.
Dashes in a direction, reloading one shell and granting True Grit for 4 seconds. True Grit grants Armor (stacks 8 times) and refreshes when damaging non-minions.
Dashing towards an enemy champion grants 2 stacks of True Grit. Each bullet hit on an attack reduces Quickdraw's cooldown by 0.5 seconds.
Fires and explosive shell that deals physical damage and knocks Graves back from recoil. The shell explodes upon hitting an enemy champion or reaching the end of its range, dealing physical damage in a cone.
Enemies damaged by the shell's initial impact do not take damage from the explosive cone.