Passive
Graves' shotgun has some unique properties:
Double Barrel: Graves must reload when he runs out of ammo. Attack speed reduces reload time slightly, but reduces time between attacks dramatically.
12 Gauge: Attacks fire 4 bullets. Units hit take 72% of AD physical damage + 33% for additional bullets. Critical strikes fire 6 bullets and increase each bullet's damage by 40%. Structures only take 75% damage.
Buckshot: Bullets cannot pass through enemy units. Non-champions struck by multiple bullets are knocked back slightly.
12s 65
Fires a powder round that deals 45 physical damage (45+40% of bonus AD) and then detonates after 1.5s to deal an additonal 85 physical damage (85+100% of bonus AD).
Detonates in 0.25s if the round hits terrain.
20s 75
Throws a canister that creates a cloud of smoke for 4 seconds. Enemies within the smoke cannot see outside of it.
Enemies caught in the initial impact take 60 magic damage (60+60% of AP) and are slowed by 50% for 0.5 seconds.
15s 40
Dashes in a direction, reloading one shell and granting True Grit for 4 seconds. True Grit grants 4 Armor (stacks 8 times) and refreshes when damaging non-minions.
Dashing towards an enemy champion grants 2 stacks of True Grit. Each bullet hit on an attack reduces Quickdraw's cooldown by 0.5 seconds.
90s 100
Fires and explosive shell that deals 250 physical damage (250+150% of bonus AD) and knocks Graves back from recoil. The shell explodes upon hitting an enemy champion or reaching the end of its range, dealing 200 physical damage (200+120% of bonus AD) in a cone.
Enemies damaged by the shell's initial impact do not take damage from the explosive cone.