Passively gain 8% Movement Speed. Nearby allied champions also gain this bonus when moving towards Janna.
Summons a whirlwind that gains damage, range, and knock-up duration as it charges up (max charge at 3 seconds).
Re-cast: Launches a whirlwind, dealing magic damage and knocking up enemies in its path a few seconds. Each second charged increases damage, knock up duration by 0.25 seconds and travel range by 25%.
The whirlwind always reaches its destination in 1.5 seconds.
Passive: While Zephyr is not on cooldown, gain 6% Movement Speed and deal an additonal magic damage with attacks.
Active: Deals magic damage and slows the target for 2 seconds.
Blesses an allied champion or turret with a shield that absorbs damage and grants Attack Damage while it holds. The shield decays over 5 seconds.
Calls forth mighty winds of salvation to knock back surrounding enemies and restore Health to nearby allies each second for 3 seconds.