Jhin's hand cannon, Whisper, carries 4 shots before needing to be reloaded and fires at a fixed rate. (Attack speed will be converted into Attack Damage). The final bullet will critically strike and deal additional % of missing Health physical damage damage. Whenevenr Whisper crits, Jhin gains a burst of movement speed for 2s.
Launches a magical cartridge at an enemy, dealing physical damage before bouncing to a nearby target that has not yet been hit. It can hit up to 4 targets and gains 35% damage each time it kills.
Fires a long range shot that stops on the first champion hit, dealing physical damage to it, and 75% of that damage to minions and monsters hit along the way. If the target champion was struck by Jhin, Jhin's alles, or Lotus Traps within the last 4s, they are rooted for 1s and Jhin gains Movement Speed as though he had crit them.
Places an invisible Lotus Trap that reveals nearby enemies when walked over. it slows enemies before dealing magic damage. Subsequent hits deal 65% damage.
When Jhin kills an enemy champion, a Lotus Trap will spawn and detonate where they were killed.
Channels to fire 4 super shots at extreme range in a cone. The shots stop on the first champion hit, slowing it by 80% for 0.75s and dealing physical damage, increased by 3% for each 1% health the target is missing. The 4th shot crits for 200% damage.