Fires at a fixed rate. (Attack speed will be converted into Attack Damage) and carries 4 shots before needing to be reloaded. The final bullet will critically strike and deal bonus execute damage. Whenever Whisper crits, Jhin gains a burst of 3% movement speed.
Launches a magical cartridge at an enemy, dealing 69 physical damage before bouncing to a nearby target that has not yet been hit. It can hit up to 4 targets and gains 35% damage each time it kills.
Fires a long range shot that pierces through minions and monsters, but stops on the first champion hit, dealing 79 physical damage. If the target was recently struck by Jhin, Jhin's alles, or Lotus Traps, they are rooted and Jhin gains Movement Speed.
Places an invisible Lotus Trap that reveals nearby enemies when walked over. it slows enemies by 45% before dealing 90 magic damage.
When Jhin kills an enemy champion, a Lotus Trap will spawn and detonate where they were killed.
Channels to fire 4 super shots at extreme range in a cone. The shots stop on the first champion hit, slowing it by 80% for 0.75s and dealing 65 physical damage, increased by the target's missing health. The 4th shot crits for 200% damage.