Living Weapon: Kai'Sa's abilities evolve based upon the permanent stats she gains from Items and Levels.
Caustic Wounds: Kai'sa's attacks and allies' immobilizing effects stack Plasma for 4 seconds and deal bonus magic damage. Plasma detonates at 5 stacks, dealing bonus magic damage % of their missing Health.
Plasma detonation deal a max of 400 damage to monsters.
Launches 6 missiles that split evenly among nearby enemies, each dealing physical damage. Additional hits on champions or monsters deal 25% damage.
Living Weapon: 70 Attack Damage needed - Fires 12 missiles.
Minions below 35% Health take 200% damage.
Fires a blast that reveals the first enemy hit, adds 2 Plasma stacks, and deals magic damage.
Living Weapon: 80 Ability Power needed - Adds 3 stacks and refunds 70% Cooldown on champion hits.
Charges up for 1 seconds, gaining Movement Speed. For 4 seconds after charging, gain Attack Speed.
Living Weapon: 65% Attack Speed needed - Grants invisibility during the charge up.
Attacks reduce Supercharge's Cooldown by 0.5 seconds.
Charge time and Movement Speed scale with Attack Speed.
Dash to a location near an enemy champioin marked by Plasma, gaining a shield that absorbs damage for 2 seconds.