Gains Attack Speed for his next 2 attacks within 3 seconds. The first attack restores 20 energy and the second restores half of that amount.
Sonic Wave: Fires an energy wave that deals physical damage to enemies and reveals them. Hitting an enemy allows Resonating Strike to be cast within 3 seconds.
Resonating Strike: Dash to enemy marked by Sonic Wave, dealing physical damage based on its missing Health.
Safeguard: Dashes to target location. If an enemy is nearby on arrival, Lee Sin shields himself for 2 seconds. Allows Iron Will to be cast within 3 seconds.
Safeguard's cooldown is reduced with each attack.
Iron Will: Empowers next attack to deal an additional magic damage and gain physical and magic vamp.
Tempest: Deals magic damage to nearby enemies and reveals them. Hitting an enemy allows Cripple to be cast within 3 seconds.
Cripple: Slows enemies hit by Temppest by 30% decaying over the course of 4 seconds.
Kicks an enemy champion, dealing physical damage and knocking it away.
Deals physical damage plus % of the kicked champion's bonus Health to enemies hit by the kicked champion and knocks them up for 1 seconds.