Gains 50% Attack Speed for his next 2 attacks within 3 seconds. The first attack restores 20 energy and the second restores half of that amount.
Sonic Wave: Fires an energy wave that deals 60 physical damage (60+100% of bonus AD) to enemies and reveals them. Hitting an enemy allows Resonating Strike to be cast within 3 seconds.
Resonating Strike: Dash to enemy marked by Sonic Wave, dealing 60 to 120 physical damage (60+100% of bonus AD to 120+200% of bonus AD) based on its missing Health.
Safeguard: Dashes to target location. If an enemy is nearby on arrival, Lee Sin shields himself for 80 (80+100% of AP) for 2 seconds. Allows Iron Will to be cast within 3 seconds.
Safeguard's cooldown is reduced by 1 seconds with each attack.
Iron Will: Empowers next attack to deal an additional 55 magic damage (55+80% of AP) and gain 40% physical and magic vamp.
Tempest: Deals 90 magic damage (90+100% of AD) to nearby enemies and reveals them. Hitting an enemy allows Cripple to be cast within 3 seconds.
Cripple: Slows enemies hit by Temppest by 30% decaying over the course of 4 seconds.
Kicks an enemy champion, dealing 150 physical damage (150+200% of bonus AD) and knocking it away.
Deals physical damage equal to 150 (150+200% of bonus AD) plus 12% of the kicked champion's bonus Health to enemies hit by the kicked champion and knocks them up for 1 seconds.