Orianna's Ball acts as a focal point for her abilities. It automatically returns to her if she is too far away from it.
Attacks deal bonus magic damage. Subsequent attacks against the same target within 4 seconds deal an additional magic damage. Stacks up to 2 times.
Commands the Ball to fire toward a target location, dealing magic damage to targets along the way. The damage decreases by 10% for each unit it hits (Minimum 50%).
The Ball remains at the target location afterward.
Commands the Ball to release an electric pulse, dealing magic damage to nearby enemies.
The pulse leaves behind an energy field for 3 seconds, slowing enemies by 20% and speeding allies up by 20% for 2 seconds. The effect diminishes over time.
Active: Commands the Ball to attach to an allied champion, granting a shield that absorbs damage for 4s, dealing magic damage to enemies it passes through.
Passive: The Ball grants Armor and Magic Resist to the champion it is attached to.
Commands the Ball to unleash a shockwave, dealing magic damage and launching nearby enemies toward the Ball after a brief delay.