Attacks deal 13 bonus magic damage. This damage increases the more Orianna attacks the same target.
Commands the Ball to fire toward a target location, dealing 60 magic damage to targets along the way (deals less damage to subsequent targets).
Commands the Ball to release an electric pulse, dealing 60 magic damage to nearby enemies, slowing them by 20% and speeding allies up by 20% for 2s.
Active: Commands the Ball to attach to an allied champion, granting a shield that absorbs 60 damage for 4s, dealing 60 magic damage to enemies it passes through.
Passive: The Ball grants 10 Armor and Magic Resist to the champion it is attached to.
Commands the Ball to unleash a shockwave, dealing 150 magic damage and launching nearby enemies toward the Ball after a brief delay.