Blue Motes 5500
Wild Cores 725
  • AD 46
  • AP 0
  • Health 570
  • Mana 435
  • Armor 30
  • MR 30
  • AS 0.75
  • Ability Haste 0%
  • Critical Chance 0%
  • Critical Damage 200%
  • HP Regen 8
  • Mana Regen 12
  • Armor Pen 0
  • Magic Pen 0
  • Armor Pen % 0%
  • Magic Pen % 0%
  • Phys Vamp 0%
  • Magic Vamp 0%
  • MS 325
  • Tenacity 0%
  • Clockwork Windup

    Clockwork Windup


    Orianna's Ball acts as a focal point for her abilities. It automatically returns to her if she is too far away from it.

    Attacks deal bonus magic damage. Subsequent attacks against the same target within 4 seconds deal an additional magic damage. Stacks up to 2 times.

  • Command: Attack

    Command: Attack

    6s 30

    Commands the Ball to fire toward a target location, dealing magic damage to targets along the way. The damage decreases by 10% for each unit it hits (Minimum 50%).

    The Ball remains at the target location afterward.

  • Command: Dissonance

    Command: Dissonance

    7s 70

    Commands the Ball to release an electric pulse, dealing magic damage to nearby enemies.

    The pulse leaves behind an energy field for 3 seconds, slowing enemies by 20% and speeding allies up by 20% for 2 seconds. The effect diminishes over time.

  • Command: Protect

    Command: Protect

    9s 60

    Active: Commands the Ball to attach to an allied champion, granting a shield that absorbs damage for 4s, dealing magic damage to enemies it passes through.

    Passive: The Ball grants Armor and Magic Resist to the champion it is attached to.

  • Command: Shockwave

    Command: Shockwave

    85s 100

    Commands the Ball to unleash a shockwave, dealing magic damage and launching nearby enemies toward the Ball after a brief delay.

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