Blue Motes 5500
Wild Cores 725
  • AD 58
  • AP 0
  • Health 610
  • Mana 345
  • Armor 45
  • MR 38
  • AS 0.8
  • Ability Haste 0%
  • Critical Chance 0%
  • Critical Damage 200%
  • HP Regen 9
  • Mana Regen 12
  • Armor Pen 0
  • Magic Pen 0
  • Armor Pen % 0%
  • Magic Pen % 0%
  • Phys Vamp 0%
  • Magic Vamp 0%
  • MS 357
  • Tenacity 0%
  • Rolling Armordillo

    Rolling Armordillo


    While out of combat gain, Movement Speed, increased during Powerball.

    Exit combat after not taking damage or using abilities for a few seconds.

  • Powerball


    15s 65

    Enables Rolling Armordillo and accelerates bonus Movement Speed over a few seconds. Colliding with an enemy deals magic damage in an area, knocking back and slowing enemies.

    Activating cancels Defensive Ball Curl and puts it on cooldown.

  • Defensive Ball Curl

    Defensive Ball Curl

    6s 40

    Spiked Shell: Attacks deal bonus magic damage.

    Active: Brace, slowing Rammus while gaining Armor and Magic Resist. While curled Spiked Shell deals more damage and also applies to enemies that attack Rammus.

  • Frenzying Taunt

    Frenzying Taunt

    15s 50

    Taunts an enemy champion or monster and gain Attack Speed.

  • Soaring Slam

    Soaring Slam

    110s 100

    Hop into the air and slam down, dealing magic damage and creating aftershocks for a few seconds.

    Aftershocks deal magic damage every second and slow enemies incrementally, stacking up to 60%.

    Soaring Slam's range increases with Movement Speed. Aftershocks damage structures.

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