Rammus

Blue Motes 5500
Wild Cores 725
  • AD 58
  • AP 0
  • Health 610
  • Mana 345
  • Armor 45
  • MR 38
  • AS 0.8
  • Ability Haste 0%
  • Critical Chance 0%
  • Critical Damage 200%
  • HP Regen 9
  • Mana Regen 12
  • Armor Pen 0
  • Magic Pen 0
  • Armor Pen % 0%
  • Magic Pen % 0%
  • Phys Vamp 0%
  • Magic Vamp 0%
  • MS 357
  • Tenacity 0%
Skills
  • Rolling Armordillo

    Rolling Armordillo

    Passive

    While out of combat gain, Movement Speed, increased during Powerball.

    Exit combat after not taking damage or using abilities for a few seconds.

  • Powerball

    Powerball

    15s 65

    Enables Rolling Armordillo and accelerates bonus Movement Speed over a few seconds. Colliding with an enemy deals magic damage in an area, knocking back and slowing enemies.

    Activating cancels Defensive Ball Curl and puts it on cooldown.

  • Defensive Ball Curl

    Defensive Ball Curl

    6s 40

    Spiked Shell: Attacks deal bonus magic damage.

    Active: Brace, slowing Rammus while gaining Armor and Magic Resist. While curled Spiked Shell deals more damage and also applies to enemies that attack Rammus.

  • Frenzying Taunt

    Frenzying Taunt

    15s 50

    Taunts an enemy champion or monster and gain Attack Speed.

  • Soaring Slam

    Soaring Slam

    110s 100

    Hop into the air and slam down, dealing magic damage and creating aftershocks for a few seconds.

    Aftershocks deal magic damage every second and slow enemies incrementally, stacking up to 60%.

    Soaring Slam's range increases with Movement Speed. Aftershocks damage structures.

Recommend Builds
Items
Sunfire Aegis Abyssal Mask Gargoyle Enchant Thornmail Spirit Visage Randuin's Omen
Runes
Aftershock Triumph Conditioning Pathfinder
Spells
Smite Flash

Champions