While out of combat gain, Movement Speed, increased during Powerball.
Exit combat after not taking damage or using abilities for a few seconds.
Enables Rolling Armordillo and accelerates bonus Movement Speed over a few seconds. Colliding with an enemy deals magic damage in an area, knocking back and slowing enemies.
Activating cancels Defensive Ball Curl and puts it on cooldown.
Spiked Shell: Attacks deal bonus magic damage.
Active: Brace, slowing Rammus while gaining Armor and Magic Resist. While curled Spiked Shell deals more damage and also applies to enemies that attack Rammus.
Taunts an enemy champion or monster and gain Attack Speed.
Hop into the air and slam down, dealing magic damage and creating aftershocks for a few seconds.
Aftershocks deal magic damage every second and slow enemies incrementally, stacking up to 60%.
Soaring Slam's range increases with Movement Speed. Aftershocks damage structures.