If Rengar is in brush or camouflaged, he will leap to the target with his next attack. If Rengar has no Ferocity he gains 1 Ferocity.
Bonetooth Necklace: Gains Attack Damage for each unique champion takedown.
Gains 1 Ferocity upon casting a basic ability.
Reaching 4 Ferocity enhances his next basic ability, allowing it to be cast separately from the base version.
All Ferocity is lost upon leaving combat.
Rengar's next 2 attacks within 3 seonds gain Attack Speed. The first attack is empowered to deal an additional physical damage.
Ferocity: Gains more Attack Speed for 5 seconds instead. The first attack deals an additional physical damage instead.
Rengar roars, dealing magic damage and healing for 50% of damage taken in the last 2 seconds.
Ferocity: Deals magic damage instead. Rengar also gain Movement Speed for 2.5 seconds and removes all crowd control effect from himself.
Throws a bola that deals physical damage and slow by 45% for 1.75 seconds.
Ferocity: Deals physical damage more and roots instead.
Gains 30% Movement Speed and reveals the nearest enemy champion for 12 seconds. Rengar becomes camouflaged after 1 seconds and his next attack the target's armor by 16 for 4 seconds.