Senna can absorb Mist by attacking souls that spawn from dead enemies. She can also siphon Mist from enemy champions she hits twice within 4s, dealing % of their current health as bonus physical damage. (6 second cooldown per target)
Each stack of Mist grants 1 Attack Damage. Every 20 stacks of Mist grant 25 Attack Range and 15% Critical Strike Chance. 35% of excess Critical Strike Chance is converted into physical vamp.
Relic Cannon - Attacks take extra time to fire, dealing bonus physical damage, and briefly grant Senna % of the target's Movement Speed.
Senna does not gain Attack Damage on level up. Her Critical Strikes deal 50% less damage.
Shoots a bolt of piercing shadow through any object, dealing physical damage to enemies and restoring Health to ally champions.
Attacks reduce Piercing Darkness's cooldown by 1 second(s).
This Ability's cast range matches Senna's attack range and its cast time is improved with Attack Speed. It applies on-hit effects to enemy champions.
Sends forth a wave of Black Mist, dealing physical damage to the first enemy hit. After delay the target and other nearby enemies are Rooted.
Curse of the Black Mist
Dissolves into a cloud of mist, becoming a Wraith. Allied champions who enter the mist are Camouflaged and become Wraiths when they leave. Wraiths gain Movement Speed, are Unselectable, and hide their indentities as long as no enemy champions are nearby.
Camouflaged: These units are hidden from view. They are revealed by nearby enemy champions, turrets, and True Sight.
Fires a global wave that shields allies for 3 seconds, while dealing physical damage and applies Mist to enemies caught in the center.