Echo: Every third basic ability cast will echo, casting it again.
Harmony: Casting an ability grants a Note to nearby allies for 5 seconds. For each Note. Seraphine's next attack gains 0.3 Attack Range and deals an additional 4 magic damage (4+4% of AP).
Deals 55 magic damage (55+50% of AP) in target area, increased by 0% - 50% with the enemies' missing Health.
Reaches maximum damage when the target is below 25% Health.
Shields all nearby ally champions for 60 (60+40% of AP) damage for 2.5 seconds and grant them 20% Movement Speed for 2.5 seconds.
If Seraphine is already shielded, nearby allies are healed for 5% of their missing Health (5+0% of AP), increased by 50% for each ally.
Deals 60 magic damage (60+50% of AP) to enemies and slows them by 99% for 1 seconds.
If the enemy is already slowed, they are rooted instead. If they are rooted, they are sunned.
Deals 150 magic damage (150+70% of AP) to enemies and charms and slows them by 40% for 1 seconds.
Spell extends when it touches an ally or enemy champion.