Seraphine

Blue Motes 5500
Wild Cores 725
  • AD 52
  • AP 14
  • Health 530
  • Mana 435
  • Armor 30
  • MR 30
  • AS 0.75
  • CDR 0%
  • Critical Chance 0%
  • Critical Damage 200%
  • HP Regen 8
  • Mana Regen 12
  • Armor Pen 0
  • Magic Pen 0
  • Armor Pen % 0%
  • Magic Pen % 2%
  • Phys Vamp 0%
  • Magic Vamp 0%
  • MS 330
  • Tenacity 0%
Skills
  • Stage Presence

    Stage Presence

    Passive

    Echo: Every third basic ability cast will echo, casting it again.
    Harmony: Casting an ability grants a Note to nearby allies for 5 seconds. For each Note. Seraphine's next attack gains 0.3 Attack Range and deals an additional 4 magic damage (4+4% of AP).

  • High Note

    High Note

    11s 60

    Deals 55 magic damage (55+50% of AP) in target area, increased by 0% - 50% with the enemies' missing Health.
    Reaches maximum damage when the target is below 25% Health.

  • Surround Sound

    Surround Sound

    23s 40

    Shields all nearby ally champions for 60 (60+40% of AP) damage for 2.5 seconds and grant them 20% Movement Speed for 2.5 seconds.
    If Seraphine is already shielded, nearby allies are healed for 5% of their missing Health (5+0% of AP), increased by 50% for each ally.

  • Beat Drop

    Beat Drop

    12s 60

    Deals 60 magic damage (60+50% of AP) to enemies and slows them by 99% for 1 seconds.
    If the enemy is already slowed, they are rooted instead. If they are rooted, they are sunned.

  • Encore

    Encore

    120s 100

    Deals 150 magic damage (150+70% of AP) to enemies and charms and slows them by 40% for 1 seconds.
    Spell extends when it touches an ally or enemy champion.

Recommend Builds
Items
Luden's Echo Awakened Soulstealer Protobelt Enchant Rabadon's Deathcap Morellonomicon Void Staff
Runes
Electrocute Brutal Regeneration Manaflow Band
Spells
Ignite Flash

Champions