Attacks deal bonus magic damage on impact and an additional magic damage over 4 seconds.
Deals magic damage and blinds the target for 1.25 seconds.
Attacks from blinded enemies will miss their target, dealing no damage and failing to apply on-hit effects.
Passive: Grants 10% Movement Speed if an enemy champion or structure has not damaged Teemo within the last 5 seconds.
Active: Rolls a short distance forward and sprints for 3 seconds. During this time, Move Quick's bonus is doubled and cannot be removed by damage.
After a delay, become Camouflaged. Moving outside of brush for more than 3 seconds ends this effect.
After exiting Camouflage, gain 30% Attack Speed for 3 seconds.
Camouflage: Hide from champions by keeping them out of Teemo's detection radius. Enemy turrets reveal camouflaged units near them. Attacks and offensive abilities end Camouflage early.
Tosses a stored mushroom as a trap that detonates if an enemy steps on it, dealing magic damage and creating a poisonous puddle that deals magic damage over 3 seconds. Enemies within the puddle are also slowed by 40%.
Traps last 2 minutes and take 1 second(s) to arm and stealth. Up to 3 traps can be held at once. If a thrown trap lands on another trap, it will bounce up to 3 Teemos further before planting.