Gains 40% Attack Speed for 5 seconds on a champion kill or assist, 20% on non-champion kills.
Hold: Draws the bow, gradually increasing the range and damage for the next shot. Movement Speed is slowed by 20% while preparing to shoot.
Release: Fires the arrow, dealing 74 to 111 physical damage (10+110% of AD to 15+165% of AD), reduced by 15% per enemy hit (minimum 33%).
Piercing Arrow's cooldown is reduced by 4 seconds if the arrow detonates Blight stacks on at least one enemy champion.
Piercing Arrow fails if not released after 4 seconds, but will refund 50% of its Mana cost.
Passive: Attacks deal 8 bonus magic damage (8+20% of AP) and apply Blight for 6 seconds (stacks 3 times). Varus' other abilities detonate Blight, dealing magic damage equal to 3% (3%+0.02% of AP) of the target's max Health per stack.
Active: Doubles the bonus on hit damage from Blighted Quiver's passive for 4 seconds. The next Piercing Arrow deals bonus magic damage equal to 7% to 10% of the target's missing Health, increase by 0% - 50% (based on Piercing Arrow's channel time).
Hail of Arrows
Fires a hail of arrows that deals 70 physical damage (70+60% of bonus AD) and desecrates the ground for 4 seconds. Desecrated ground slows enemies by 25% and applies Grievous Wounds.
Grievous Wounds: reduce healing effects by 50%.
Chain of Corruption
Flings out a tendril of corruption that deals 150 magic damage (150+80% of AP) and roots the first enemy champion hit for 2 seconds.
The corruption then spreads toward nearby enemy champions, also immobilizing them on contact. Immobilized units gain 3 Blight stacks over the next 3 seconds.