Every 3rd attack on the same enemy deals % of their max Health as bonus physical damage, reduces their Armor and grants Vi Attack Speed for 4 seconds.
Deals 300 max damage vs. monsters.
Hold: Charges up a powerful punch, slowing Movement Speed by 15% while increasing the punch's damage and dash distance.
Cast: Dashes forward dealing physical damage and applying Denting Blows to all enemies hit. Colliding with an enemy champion stops the punch and knocks them back.
Deals 75% damage to minions and monsters.
Passive: Hitting an enemy with an attack or ability grants a stack of Blast Shield, up to 5 stacks.
Active: Generates a shield that absorbs damage for 3 seconds. Each stack consumed adds to the shield. At max stacks also grants a burst of 47% Movement Speed.
Blast Shield stacks fall off one at a time and a max of 1 stack is added per attack or ability.
Empowers Vi's next attack to deal bonus physical damage to the target and enemies behind it.
Vi stores a new charge every 14 seconds and can hold 2 charges at once.
Chases down an enemy champion, knocking them up for 1.25 seconds and dealing physical damage.
Vi Reveals her target and cannot be stopped while chasing it down. Enemies in the way are knocked aside and take 75% of the damage.