Every 3rd attack on the same enemy deals 4.2% (4.2%+0.03% of bonus AD) of their max Health as bonus physical damage, reduces their Armor by 20% and grants Vi 27% Attack Speed for 4 seconds.
Hold: Charges up a powerful punch, slowing Movement Speed by 15% while increasing the punch's damage and dash distance.
Cast: Dashes forward dealing 55 to 110 physical damage (55+80% of AD to 110+160% of AD) and applying Denting Blows to all enemies hit. Colliding with an enemy champion stops the punch and knocks them back.
Deals 75% damage to minions and monsters.
Passive: Hitting an enemy with an attack or ability grants a stack of Blast Shield, up to 5 stacks.
Active: Generates a shield that absorbs 60 damage for 3 seconds. Each stack consumed adds 10 (1% of max HP) to the shield. At max stacks also grants a burst of 47% Movement Speed.
Blast Shield stacks fall off one at a time and a max of 1 stack is added per attack or ability.
Empowers Vi's next attack to deal 19 bonus physical damage (10+15% of AD+70% of AP) to the target and enemies behind it.
Vi stores a new charge every 14 seconds and can hold 2 charges at once.
Assult and Battery
Chases down an enemy champion, knocking them up for 1.25 seconds and dealing 150 physical damage (150+140% of AD).
Vi Reveals her target and cannot be stopped while chasing it down.
Enemies in the way are knocked aside and take 75% of the damage.