Resolve: Moving builds Flow, which is tracked on Yasuo's resource bar. At max Flow, damage from a champion or monster grants a shield that absorbs 100 damage and lasts 2 seconds.
Intent: Yasuo's Critical Strike Chance is doubled, but his Critical Strikes deal 10% less damage.
Thrusts forward, dealing 78 physical damage (20+100% of AD). Grants a stack of Gathering Storm if the thrust damages an enemy. At 2 stacks, Steel Tempest launches a whirlwind that knocks enemies Airborne.
If tapped during Sweeping Blade's dash, Steel Tempest will strike as a circle.
Creates a 300 unit wall that blocks all enemy projectiles for 4 seconds.
Dashes through target enemy, dealing 70 magic damage (70+20% of bonus AD+60% of AP). Each cast increases the next dash's base damage by 25%, up to +50%.
Cannot be re-cast on the same enemy for 8 seconds.
If Steel Tempest is tapped during this dash, it will strike as a circle.
Blinks to an Airborne enemy champion, dealing 200 physical damage (200+150% of bonus AD) and holding all Airborne enemies in the area in the air for an additional 1.5s. Grants maximum Flow but resets all stacks of Gathering Storm.
For the next 15s, Critical Strikes gain 30% Armor Penetration.