Resolve: Moving builds Flow, which is tracked on Yasuo's resource bar. At max Flow, damage from a champion or monster grants a shield that absorbs damage and lasts 2 seconds.
Intent: Yasuo's Critical Strike Chance is doubled, but his Critical Strikes deal 10% less damage.
Thrusts forward, dealing physical damage. Grants a stack of Gathering Storm if the thrust damages an enemy. At 2 stacks, Steel Tempest launches a whirlwind that knocks enemies Airborne.
If tapped during Sweeping Blade's dash, Steel Tempest will strike as a circle.
Steel Tempest is treated as an attack: it can Critically Strike for 180% bonus damage and applies on-hit effects on the first unit hit. Cooldown and cast time are reduced by Attack Speed.
Creates a 300 unit wall that blocks all enemy projectiles for 4 seconds.
Dashes through target enemy, dealing magic damage. Each cast increases the next dash's base damage by 25%, up to +50%.
Cannot be re-cast on the same enemy for 8 seconds.
If Steel Tempest is tapped during this dash, it will strike as a circle.
Blinks to an Airborne enemy champion, dealing physical damage and holding all Airborne enemies in the area in the air for an additional 1.5s. Grants maximum Flow but resets all stacks of Gathering Storm.
For the next 15s, Critical Strikes gain 30% Armor Penetration.