Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Damage: 30 - 184 + 40% bonus AD + 25% AP
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Damage: 10 - 60 + 20% bonus AD + 10% AP
Shield: 20 - 120 + 40% bonus AD + 20% AP
Aery cannot be sent out again until she returns to you.
Hitting a champion with 3 separate attacks or abilities in 4s grants a large burst of Movement Speed and Slow Resistance.
Buff Duration: 3s
Movement Speed bonus: Melee: 40% - 60% | Ranged: 30% - 50%
Slow Resist: 75%
Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 5 times. When fully stacked, deal bonus adaptive damage to champions.
Per stack: 2 - 6 bonus AD or 3 - 9 AP for 8s
Fully stacked bonus: Melee: 10% Ranged: 7% bonus adaptive damage to champions
Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you and grants increased Movement Speed.
Heal: 15 - 85 + 30% bonus AD + 30% AP
Movement Speed bonus: 20% for 1s
On Ranged champions, heals for 30% when attacking minions.
Grasp of the Undying
Every 4s in combat, your next attack on a champion will be enhanced based on your max health.
Heal: 2% of your max health
Permanently increase your health by 5
Bonus damage: 4% of your max health, magic damage
On Ranged champions, the effect are reduced by 40%
After immobilizing an enemy champion, gain defenses and later deal a burst of magic damage around you.
Defenses: 35 AR + 60% bonus AR and 35 MR + 60% bonus MR for 2.5s
Damage: 12 - 110 + 3% max HP, magic damage
Font of Life
Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions heal those allies and yourself. Each ally can trigger this healing once per mark.
Ally Heal: 6% of your max HP + 40% of your AP
Self Heal: 2% of your max HP + 20% of your AP
Mark duration: 4s
Cooldown: 6s for Melee champions, 10s for Ranged champions
Subsequent heals from other ally's marks are reduced to 25%.
Gain 7 AD and 2% armor penetration, or 14 AP and 2% magic penetration. (Adaptive)
Every 3 minutes, gain increasing Adaptive AD or AP totaling: 2, 5, 9, 14, ect or 4, 10, 18, 28, ect; based on game time.
Hunter - Vampirism
Gain 2% physical vamp or 2% magic vamp. Unique champion takedowns grant 2 AD with 1% physical vamp or 4 AP with 1% magic vamp. (Adaptive)
Champion takedowns restore 10% missing health. Deal 3% more damage to enemies below 35% health.
Control, Bonus damage
Imparing the movement of enemy champions makes them take 5% more damage in the following 5s.
High Risk, High Damage
Gain 8% damage against champions. Lose 4% each time you die until the bonus disappears.
Gain 50 Health, While below 50% Health, gain 12 AR or 12 MR based on the damage type you took more of over tha last 60s (Physical grants AR | Magic grants MR)
Gain 8 bonus AR and MR after 5 minutes of game time. Every 2 minutes after this gain 2 bonus AR and MR.
Hunter - Titan
Gain 20 max health. Unique champion takedowns grant 20 max health and 4% tenacity.
Heal after taking damage
Gain 5 health every 5 seconds.
After taking damage from an enemy champion regenerate 3+% of your missing health over the next 10 seconds. This effect is doubled for melee champions.
Shared Bonus AR/MR
You gain 2 AR and 5 MR. Your closest ally champion gains 5 AR and 2 MR.
After taking damage from a champion, the next 3 champion abilities or attacks against you within 1.5s deal 30-60 less damage. (45s Cooldown)
Gain 9% Movement Speed in brush, jungle, and river when out of combat.
Deal 10% bonus true damage to Epic Monsters and 10% bonus damage (Adaptive) to turrets. Earn an extra 120 gold upon taking or assisting in taking these objectives.
Hunter - Genius
Gain 2.5 Ability Haste. Unique champion takedowns grant 2.5 Ability Haste.
Increases Honeyfruit healing by 25%. Whenever you or a nearby ally eats a Honeyfruit gain 20 gold.
Mobility, Team Gold
While near ally champions, gain 2% Movement Speeed. For each unique ally you participate in a takedown with, you gain 50 gold and the ally gains 50 gold.
Hitting an enemy champion with and ability or empowered attack permanently increases your max mana by 30, up to 300 mana.