Runes
Electrocute
Aery
Conqueror
Fleet Footwork
Grasp of the Undying
Aftershock
Font of Life
Kleptomancy
Brutal
Gathering storm
Hunter - Vampirism
Triumph
Weakness
Champion
Backbone
Conditioning
Hunter - Titan
Regeneration
Loyalty
Spirit Walker
Pathfinder
Mastermind
Hunter - Genius
Sweet Tooth
Pack Hunter
Manaflow Band
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KeyStone
  • Electrocute Electrocute
    Burst Damage
    Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
    Damage: 30 - 184 + 40% bonus AD + 25% AP
    Cooldown: 25s
  • Aery Aery
    Poke, Protect
    Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
    Damage: 10 - 60 + 20% bonus AD + 10% AP
    Shield: 20 - 120 + 40% bonus AD + 20% AP
    Aery cannot be sent out again until she returns to you.
  • Conqueror Conqueror
    Stacking Damage
    Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 5 times. When fully stacked, deal bonus adaptive damage to champions.
    Per stack: 2 - 6 bonus AD or 4 - 12 AP for 8s
    Fully stacked bonus: 10% bonus adaptive damage to champions
  • Fleet Footwork Fleet Footwork
    Mobility, Heal
    Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you and grants increased Movement Speed.
    Heal: 15 - 85 + 30% bonus AD + 30% AP
    Movement Speed bonus: 20% for 1s
  • Grasp of the Undying Grasp of the Undying
    Tank, Heal
    Every 4s in combat, your next attack on a champion will be enhanced based on your max health.
    Heal: 2% of your max health
    Permanently increase your health by 5
    Bonus damage: 4% of your max health, magic damage
    On Ranged champions, the effect are reduced by 40%
  • Aftershock Aftershock
    Control, Offense
    After immobilizing an enemy champion, gain defenses and later deal a burst of magic damage around you.
    Defenses: 35 AR + 60% bonus AR and 35 MR + 60% bonus MR for 2.5s
    Damage: 12 - 110 + 3% max HP, magic damage
    Cooldown: 20s
  • Font of Life Font of Life
    Team Heal
    Impairing the movement of an enemy champion marks them. Allies who attack marked champions heal based on your max health.
    Heal: equal to 3% of your max HP in 2s
    Mark duration: 4s
  • Kleptomancy Kleptomancy
    Random buff
    After using an ability, your next ability hit or attack on an enemy champion will grant you a random item effect.
    Cooldown: 25s
Domination
  • Brutal Brutal
    AD/AP, Penetration
    Gain 7 AD and 2% armor penetration, or 14 AP and 2% magic penetration. (Adaptive)
  • Gathering storm Gathering storm
    Increasing AD/AP
    Every 2 min, gain 2 AD or 4 AP. (Adaptive)
  • Hunter - Vampirism Hunter - Vampirism
    AD/AP, Vamp
    Gain 2% physical vamp or 2% magic vamp. Unique champion takedowns grant 2 AD with 1% physical vamp or 4 AP with 1% magic vamp. (Adaptive)
  • Triumph Triumph
    Execute, Heal
    Champion takedowns restore 10% missing health. Deal 3% more damage to enemies below 35% health.
  • Weakness Weakness
    Control, Bonus damage
    Imparing the movement of enemy champions makes them take 5% more damage in the following 5s.
  • Champion Champion
    High Risk, High Damage
    Gain 10% damage against champions. Lose 5% each time you die until the bonus disappears.
Resolve
  • Backbone Backbone
    AR/MR
    Gain 10 AR or 10 MR, based on whichever stat you have less of.
  • Conditioning Conditioning
    Delayed AR/MR
    Gain 8 bonus AR and MR after 5 minutes of game time.
  • Hunter - Titan Hunter - Titan
    Health, Tenacity
    Gain 20 max health. Unique champion takedowns grant 20 max health and 4% tenacity.
  • Regeneration Regeneration
    Restore HP/Mana
    Every 3 seconds, regen 2% missing health or mana based on whichever percentage is lower.
  • Loyalty Loyalty
    Shared Bonus AR/MR
    You gain 2 AR and 5 MR. Your closest ally champion gains 5 AR and 2 MR.
  • Spirit Walker Spirit Walker
    Health, Slow Resist
    Gain 50 max health and 20% slow resistance.
Inspiration
  • Pathfinder Pathfinder
    Mobility
    Gain 8% Movement Speed in brush, jungle, and river when out of combat.
  • Mastermind Mastermind
    Objectives, Gold
    Deal 10% bonus true damage to Epic Monsters and Turrets. Earn an extra 100 gold and 500 XP upon taking or assisting in taking these objectives.
  • Hunter - Genius Hunter - Genius
    CDR
    Gain 2.5% Cooldown Reduction. Unique champion takedowns grant 1.5% Cooldown Reduction.
  • Sweet Tooth Sweet Tooth
    Honeyfruit, Gold
    Increases Honeyfruit healing by 25%. Each fruit also provides 20 gold.
  • Pack Hunter Pack Hunter
    Mobility, Team Gold
    While near ally champions, gain 2% Movement Speeed. For each unique ally you participate in a takedown with, you gain 50 gold and the ally gains 50 gold.
  • Manaflow Band Manaflow Band
    Mana
    Hitting an enemy champion with and ability or empowered attack permanently increases your max mana by 30, up to 300 mana.