Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Damage: 30 - 184 + 40% bonus AD + 25% AP
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Damage: 10 - 60 + 20% bonus AD + 10% AP
Shield: 20 - 120 + 40% bonus AD + 20% AP
Aery cannot be sent out again until she returns to you.
Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 5 times. When fully stacked, deal bonus adaptive damage to champions.
Per stack: 2 - 6 bonus AD or 4 - 12 AP for 8s
Fully stacked bonus: 10% bonus adaptive damage to champions
Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you and grants increased Movement Speed.
Heal: 15 - 85 + 30% bonus AD + 30% AP
Movement Speed bonus: 20% for 1s
On Ranged champions, heals for 30% when attacking minions.
Grasp of the Undying
Every 4s in combat, your next attack on a champion will be enhanced based on your max health.
Heal: 2% of your max health
Permanently increase your health by 5
Bonus damage: 4% of your max health, magic damage
On Ranged champions, the effect are reduced by 40%
After immobilizing an enemy champion, gain defenses and later deal a burst of magic damage around you.
Defenses: 35 AR + 60% bonus AR and 35 MR + 60% bonus MR for 2.5s
Damage: 12 - 110 + 3% max HP, magic damage
Font of Life
Impairing the movement of an enemy champion marks them. Allies who attack marked champions heal based on your max health.
Heal: equal to 3% of your max HP in 2s
Mark duration: 4s
After using an ability, your next ability hit or attack on an enemy champion will grant you a random item effect.
Gain 7 AD and 2% armor penetration, or 14 AP and 2% magic penetration. (Adaptive)
Every 2 min, gain 2 AD or 4 AP. (Adaptive)
Hunter - Vampirism
Gain 2% physical vamp or 2% magic vamp. Unique champion takedowns grant 2 AD with 1% physical vamp or 4 AP with 1% magic vamp. (Adaptive)
Champion takedowns restore 10% missing health. Deal 3% more damage to enemies below 35% health.
Control, Bonus damage
Imparing the movement of enemy champions makes them take 5% more damage in the following 5s.
High Risk, High Damage
Gain 10% damage against champions. Lose 5% each time you die until the bonus disappears.
Gain 10 AR or 10 MR, based on whichever stat you have less of.
Gain 8 bonus AR and MR after 5 minutes of game time.
Hunter - Titan
Gain 20 max health. Unique champion takedowns grant 20 max health and 4% tenacity.
Every 3 seconds, regen 2% missing health or mana based on whichever percentage is lower.
Shared Bonus AR/MR
You gain 2 AR and 5 MR. Your closest ally champion gains 5 AR and 2 MR.
Health, Slow Resist
Gain 50 max health and 20% slow resistance.
Gain 8% Movement Speed in brush, jungle, and river when out of combat.
Deal 10% bonus true damage to Epic Monsters and Turrets. Earn an extra 100 gold and 500 XP upon taking or assisting in taking these objectives.
Hunter - Genius
Gain 2.5 Ability Haste. Unique champion takedowns grant 2.5 Ability Haste.
Increases Honeyfruit healing by 25%. Each fruit also provides 20 gold.
Mobility, Team Gold
While near ally champions, gain 2% Movement Speeed. For each unique ally you participate in a takedown with, you gain 50 gold and the ally gains 50 gold.
Hitting an enemy champion with and ability or empowered attack permanently increases your max mana by 30, up to 300 mana.